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How to Solve the Faith-Leap Trial in Baldur's Gate 3 (Gauntlet of Shar Guide) — Baldur's Gate 3 video guide thumbnail
Baldur's Gate 3 Guide 3 min read

BG3: How to Solve the Faith-Leap Trial (Gauntlet of Shar)

How to solve the Faith-Leap Trial in Baldur's Gate 3's Gauntlet of Shar — reveal the invisible path with thrown lanterns, or skip it entirely with Fly or Misty Step.

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Quick Answer

The Faith-Leap Trial in the Gauntlet of Shar is an invisible bridge over an abyss. The easiest way to see it is to throw a pile of lanterns onto the steps — they land on the solid tiles and reveal the path. Walk it tile by tile (the route weaves through the center of the room toward the far pedestal), and at the final circle press jump to land on the pedestal and claim the Umbral Gem. You can also skip the whole thing with Fly or Misty Step.

The Faith-Leap Trial asks you to cross an invisible bridge over a deadly drop. Here’s how to reveal the path safely — and the shortcut that skips it altogether.


Short Answer

The Faith-Leap Trial is an invisible bridge over an abyss. The easiest way to see it is to throw a pile of lanterns onto the steps — they land on the solid tiles and reveal the path. Walk it tile by tile (the route weaves through the center of the room toward the far pedestal), and at the final circle press jump to land on the pedestal and claim the Umbral Gem. You can also skip the whole thing with Fly or Misty Step.


Key Takeaways

  • The trial is an invisible path — stepping off the solid tiles drops you into the abyss.
  • Throw lanterns onto the steps to light up the real tiles and reveal the route.
  • The path weaves through the center of the room, with a couple of tricky two-edge tiles.
  • At the final circle, press jump — your character lands on the pedestal automatically.
  • The reward is the Umbral Gem, needed for the Gauntlet of Shar’s Soft-Step / Self-Same trials.
  • Fly or Misty Step skips the path entirely if you’d rather not walk it.

How Do You Reveal the Faith-Leap Path?

Throw lanterns onto the steps so they rest on the invisible tiles. Collect a handful of lanterns beforehand and throw them onto the path — each one that lands marks a solid tile, turning the invisible bridge into a visible trail you can follow.

From the start, head to the first lantern that aligns with the waterfall, then move straight forward into the middle of the circle in the waterfall. Continue lantern to lantern — a couple of tiles have two edges, so aim for the middle of each. The route goes up, then sideways, then straight forward to an edge where you step down one block, then forward again to the final small circle.

How Do You Finish and Get the Umbral Gem?

At the last circle, press jump to land on the pedestal. Once you reach the final circle, press jump — your character walks forward and drops onto the pedestal where the Umbral Gem sits. Pick it up to complete the Faith-Leap Trial.

Prefer to skip it? Cast Fly or Misty Step to cross straight to the pedestal without walking the invisible path at all.

The Faith-Leap Trial in the Gauntlet of Shar in Baldur's Gate 3, with torches/lanterns marking the invisible path toward the Shar shrine.
Thrown lanterns rest on the solid tiles, turning the invisible bridge into a visible trail.

FAQ

How do you see the path in the Faith-Leap Trial?

Throw lanterns onto the steps. Each lantern lands on a solid (invisible) tile, revealing the safe route across the abyss so you can follow it tile by tile.

Can you skip the Faith-Leap Trial?

Yes — Fly or Misty Step lets you cross straight to the pedestal without walking the path, bypassing the puzzle entirely.

What do you get from the Faith-Leap Trial?

The Umbral Gem — one of the gems you collect from the Gauntlet of Shar’s trials to progress toward the Self-Same Trial and the Spear of Night.

How do you finish the last jump?

Reach the final circle on the path, then press jump; your character automatically steps onto the pedestal where the Umbral Gem is.

What happens if you step off the path?

You fall into the abyss and take heavy (often lethal) damage. Lighting the tiles with lanterns is what keeps the crossing safe.



Sources

Fusion Thunder
Founder & Editor

I'm Fusion Thunder, the founder of Beyond Max Level. I'm a lifelong gamer and content creator who doesn't just play games — I like to push them to their absolute limits. This site is the written extension of my YouTube channel, @BeyondMaxLevel, where I break down the open-world epics and big RPGs worth going deep on into clear, no-fluff guides you can actually follow.